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#pragma once
#include "input.h"
#include "engine/draw_screen.h"
#include "engine/level_const.h"
#include <stdint.h>
#include <stdbool.h>
typedef enum {
hh_e_game_over_show,
hh_e_game_over_input,
hh_e_game_over_end,
} hh_e_game_over;
void hh_game_over(hh_e_game_state*);
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