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#pragma once
#include <stdint.h>
#include <stdbool.h>
typedef struct {
uint16_t pos_x;
uint16_t pos_y;
uint8_t radius;
uint8_t rotation; //45 degrees steps 0 == right 2 == down 4 == left 6 == up
int8_t direction_x; //direction where its looking at in case no input;
int8_t accelY;
int16_t speed; // default L/R MODifier
int16_t air_speed; // air L/R MODifier
bool in_air;
} hh_s_entity_player;
typedef struct {
uint16_t pos_x;
uint16_t pos_y;
uint8_t radius;
uint8_t direction_x; //direction where its walking towards;
int8_t accelY;
int16_t speed; // default L/R MODifier
int16_t air_speed;
bool in_air;
} hh_s_entity_enemy;
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