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#include <stdint.h>
#include "engine/sprite_controller.h"
#include "ppu/types.h"
#include "ppu/consts.h"
#include "ppu/ppu.h"
uint8_t hh_get_palette(uint8_t tile_idx) {
return hh_g_sprite_palette[tile_idx];
}
void hh_setup_palettes(){
for (int idx = 0; idx < HH_PPU_PALETTE_COUNT; idx++) {
for (int col = 0; col < HH_PPU_PALETTE_COLOR_COUNT; col++) {
hh_ppu_update_color(idx,col,hh_g_palette[idx][col]);
}
}
}
bool hh_colidable(uint8_t tile_idx){
return (hh_get_palette(tile_idx) != 0);
}
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