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#include "ppu/types.h"
#include "engine/camera.h"
#include "engine/draw_screen.h"
#include "engine/sprite_controller.h"
#include "engine/player_controller.h"
#include "input.h"
#include "static/tilemap.h"
#include "engine/animator.h"
#include "engine/bullet.h"
void hh_player_actions(hh_entity* player){
static hh_entity player_new = {0};
player_new = *player;
int8_t hit_timer = 0;
int8_t direction_x = (-1 * g_hh_controller_p1.dpad_left) + (1 * g_hh_controller_p1.dpad_right);
int8_t direction_y = (-1 * g_hh_controller_p1.dpad_up) + (1 * g_hh_controller_p1.dpad_down);
hh_player_move_hit(player,hit_timer,direction_x);
hh_gravity_entity(player);
if(g_hh_controller_p1.button_primary){
hh_jump_entity(player);
}
player_new.vel = (vec2){
.x = player->vel.x,
.y = player->vel.y,
};
player_new.pos = (vec2){
.x = player->pos.x + player_new.vel.x,
.y = player->pos.y + player_new.vel.y,
};
*player = hh_background_collision ( *player, player_new);
}
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