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#include "engine/maths.h"
vec_cor vec_cen2cor(vec_cen in, vec2 halfDistance){
return (vec_cor){
.x = in.x - halfDistance.x,
.y = in.y - halfDistance.y,
};
}
vec_cen vec_cor2cen(vec_cor in, vec2 halfDistance){
return (vec_cen){
.x = in.x + halfDistance.x,
.y = in.y + halfDistance.y,
};
}
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