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#pragma once
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
#include <stdbool.h>
#include "engine/maths.h"
#include "engine/entity.h"
typedef enum {
hh_e_state_starting_screen,
hh_e_state_shop,
hh_e_state_gameplay,
hh_e_state_game_over,
hh_e_state_high_score
} hh_e_game_state;
//entity array met enemeies
typedef struct {
vec2 size;
int hh_total_enemies;
int* place;
bool hh_level_completed;
}hh_level_entity;
typedef struct {
hh_level_entity level[2];
int current_level;
}hh_g_all_levels;
/** @brief init all the levels*/
hh_g_all_levels hh_init_game_levels();
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