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path: root/src/engine/enemy_ai.h
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#pragma once
#include "player_controller.h"
#include "engine/sprite_controller.h"
#include "types.h"
#include "input.h"
#include <math.h>


#define hunt_player 100
void hh_update_enemy(hh_entity* enemy ,  hh_entity player, vec_cor cam_pos);