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#include "engine/draw_screen.h"
#include "engine/sprite_controller.h"
uint8_t hh_world_to_tile(vec2 pos){
FILE* level = fopen("../test/bin/level1_test.bin", "rb"); /* open binary file */
if (!level) { /* check if file opened successfully */
fprintf(stderr, "Error: Failed to open file.\n");
return 0;
}
int index = ((pos.y/16)*40 + pos.x/16);//TODO: remove magic number(s)
fseek(level, (index * sizeof(int)) + sizeof(int), SEEK_SET);
int tile;// = (int*)malloc(sizeof(int));
fread(&tile, sizeof(int), 1, level); // read 1 tile from binary
fclose(level);
// int val = tile;
// free(tile);
return tile;
}
// remeber old value to know which part to update.
vec2 previousViewport = { .x = 0, .y = 0 };
void hh_draw_screen(vec_cor viewport){
if (viewport.x == previousViewport.x && viewport.y == previousViewport.y) return;
hh_ppu_update_aux((hh_s_ppu_loc_aux){
.bg_shift_x = viewport.x,
.bg_shift_y = viewport.y,
.fg_fetch = 0,
.sysreset = 0,
});
// update previous viewport values
previousViewport = viewport;
}
void hh_setup_screen(){
//(HH_map_size_X*HH_map_size_Y)
int size = 2400; // max X = 40 en max Y = 80
FILE* level = fopen("../test/bin/level1_test.bin", "rb"); /* open binary file */
if (!level) { /* check if file opened successfully */
fprintf(stderr, "Error: Failed to open file.\n");
return;
}
fseek(level, (0* sizeof(int)) + sizeof(int), SEEK_SET);
int* tile = (int*)malloc(size*sizeof(int));
fread(tile, sizeof(int), size, level); // read 1 tile from binary
fclose(level);
for(int BAM_index = 0; BAM_index < size; BAM_index++){
hh_ppu_update_background(BAM_index, (hh_s_ppu_loc_bam_entry){
.horizontal_flip = false,
.vertical_flip = false,
.palette_index = hh_get_palette(tile[BAM_index]),
.tilemap_index = tile[BAM_index],
});
}
free(tile);
}
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