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#include "engine/camera.h"
#include "ppu/consts.h"
vec_cor hh_update_camera(vec_cen new, vec2 min, vec2 max){
//TODO: change floating point math to fix point math
//TODO: remove magic number at y camera offset
// new = vec_cen2cor(new,(vec2){.x=max.x/2,.y=max.y/2});
new = vec_cen2cor((vec2){.x=new.x+(HH_PPU_SPRITE_WIDTH),.y=new.y+(HH_PPU_SPRITE_HEIGHT*8)},(vec2){.x=max.x/2,.y=max.y/2});
// new.x = new.x << HH_MATH_FIXED_POINT;
// new.y = new.y << HH_MATH_FIXED_POINT;
static vec_cor old;
// old.x = old.x << HH_MATH_FIXED_POINT;
// old.y = old.y << HH_MATH_FIXED_POINT;
// int16_t some = 0;
// some = some <<= HH_MATH_FIXED_POINT-1;
// Camera smoothing
new.x = (int)((float)new.x*0.1f + (float)old.x*0.9f);
new.y = (int)((float)new.y*0.1f + (float)old.y*0.9f);
// old.x = old.x >> HH_MATH_FIXED_POINT;
// old.y = old.y >> HH_MATH_FIXED_POINT;
old.x = CLAMP(new.x,min.x,max.x);
old.y = CLAMP(new.y,min.y,max.y);
return old;
}
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