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#pragma once
#include "player_controller.h"
typedef struct {
int x;
int y;
int velocity;
int isActive;
} Bullet;
//Bullet* createBullet(float x, float y, float velocity, float direction);
void shootBullet(vec2 playerPos, Bullet* bullet);
void updateBullet(Bullet* bullet, int deltaTime);
void drawBullet(Bullet* bullet);
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