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#include "engine/animator.h"
#include "engine/entity.h"
#include "engine/maths.h"
#define hh_white_palette 6
void hh_animate_hit(hh_s_rendering* in, bool hit) {
if (hit) {
in->fam.palette_index = hh_white_palette;
} else {
in->fam.palette_index = in->palette;
}
}
void hh_animate(hh_s_rendering* in, hh_idx_t start, hh_idx_t end, uint8_t step) {
if (in->fam.palette_index >= start && in->fam.palette_index < end) {
in->fam.palette_index += step;
} else {// rollover
in->fam.palette_index = start;
}
}
void hh_update_sprite(hh_entity* in) {
hh_animate_hit(&in->render, in->is_hit);
}
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