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#include <math.h>
#include "demo.h"
#include "ppu/ppu.h"
#define HH_DEMO_BALL_COUNT 5
hh_s_ppu_loc_fam_entry g_hh_demo_balls[HH_DEMO_BALL_COUNT];
void hh_demo_setup() {
// load sprites
hh_ppu_update_sprite(0, HH_DBG_SPRITE_BALL);
hh_ppu_update_sprite(1, HH_DBG_SPRITE_CHECKERBOARD);
// background pattern
hh_ppu_update_color(0, 1, (hh_ppu_rgb_color_t) {0x8, 0x8, 0x8});
for (unsigned i = 0; i < HH_PPU_BG_CANVAS_TILES_H * HH_PPU_BG_CANVAS_TILES_V; i++) {
hh_ppu_update_background(i, (hh_s_ppu_loc_bam_entry) {
.horizontal_flip = false,
.vertical_flip = false,
.palette_index = 0,
.tilemap_index = 1,
});
}
// cool colors
hh_ppu_update_color(1, 1, (hh_ppu_rgb_color_t) {0xf, 0x0, 0xf});
hh_ppu_update_color(2, 1, (hh_ppu_rgb_color_t) {0xf, 0xf, 0xf});
hh_ppu_update_color(3, 1, (hh_ppu_rgb_color_t) {0xf, 0x0, 0x0});
hh_ppu_update_color(4, 1, (hh_ppu_rgb_color_t) {0x0, 0xf, 0xf});
hh_ppu_update_color(5, 1, (hh_ppu_rgb_color_t) {0x0, 0x0, 0xf});
// balls
for (unsigned i = 0; i < HH_DEMO_BALL_COUNT; i++) {
g_hh_demo_balls[i].horizontal_flip = false;
g_hh_demo_balls[i].vertical_flip = false;
g_hh_demo_balls[i].palette_index = i+1;
g_hh_demo_balls[i].tilemap_index = 0;
}
}
void hh_demo_loop(unsigned long frame) {
// set background pattern position
hh_ppu_update_aux((hh_s_ppu_loc_aux) {
.bg_shift_x = (frame / 2) % HH_PPU_SPRITE_WIDTH,
.bg_shift_y = (frame / 8) % HH_PPU_SPRITE_HEIGHT,
.fg_fetch = 0,
.sysreset = 0,
});
for (unsigned i = 0; i < HH_DEMO_BALL_COUNT; i++) {
g_hh_demo_balls[i].position_x = HH_PPU_SCREEN_WIDTH/2 - HH_PPU_SPRITE_WIDTH/2 + (int)(60 * (double)sin((1*(double)frame + 6*(double)i) / 30));
g_hh_demo_balls[i].position_y = HH_PPU_SCREEN_HEIGHT/2 - HH_PPU_SPRITE_HEIGHT/2 + (int)(30 * (double)sin((2*(double)frame + 6*(double)i) / 30));
hh_ppu_update_foreground(i, g_hh_demo_balls[i]);
}
}
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