1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
|
#include <math.h>
#include "demo.h"
#include "input.h"
#include "entity.h"
#include "ppu/ppu.h"
#include "engine/maths.h"
#include "engine/camera.h"
#include "engine/entity.h"
#include "engine/draw_screen.h"
#include "engine/player_controller.h"
#include "engine/sprite_controller.h"
#include "GameLoop/startingScreen.h"
typedef enum {
hh_e_STATE_startingScreen,
hh_e_STATE_Shop,
hh_e_STATE_Gameplay,
hh_e_STATE_GameOver,
hh_e_STATE_HighScore
} hh_e_GameState;
hh_e_GameState hh_gameStates;
uint16_t g_hh_pos_x = 1000; // 0b0000 0001 0011 0110
uint16_t g_hh_pos_y;
uint8_t g_hh_left = 0;
uint8_t g_hh_right = 0;
uint8_t g_hh_up = 0;
uint8_t g_hh_down = 0;
uint8_t g_hh_pos_x_bit[2];
uint8_t g_hh_pos_y_bit[2];
uint8_t g_hh_data_send[3];
int g_hh_tile_size = 8;
int g_hh_tile_y;
typedef struct {
vec2 pos;
uint8_t idx;
}hh_s_tiles;
hh_entity hh_g_player, hh_g_player_new;
void hh_demo_setup() {
hh_setup_palettes();
// hh_setup_screen();
}
void hh_demo_loop(unsigned long frame) {
switch (hh_gameStates)
{
case hh_e_STATE_startingScreen:
bool ret = hh_show_startingScreen();
if(ret){
hh_gameStates = hh_e_STATE_Shop;
}
break;
case hh_e_STATE_Shop:
// TODO:
// if(hh_show_Shop()){
hh_clear_screen();
hh_clear_sprite();
hh_setup_screen();
hh_clear_sprite();
hh_gameStates = hh_e_STATE_Gameplay;
// }
// function: new level is chosen goto level
break;
case hh_e_STATE_Gameplay:
hh_player_actions();
// TODO:
// function: if level complete goto shop
// function: if player is dead goto game over
break;
case hh_e_STATE_GameOver:
// TODO:
// function: show game over screen
// function: after time goto high score
break;
case hh_e_STATE_HighScore:
// TODO:
// fucntion: show all previously scored points
// function: button pressed goto starting screen
break;
default:
hh_gameStates = hh_e_STATE_startingScreen;
break;
}
}
// void sendData(uint8_t address, uint16_t data) {
// uint8_t bitData[3];
// bitData[2] = data & 0xff;
// bitData[1] = (data >> 8);
// bitData[0] = address; // first byte is address
//
// HAL_GPIO_WritePin(GPIOA, GPIO_PIN_9, GPIO_PIN_RESET);
// HAL_SPI_Transmit(&hspi1, bitData, 3, 100); //2*8 bit data
// HAL_GPIO_WritePin(GPIOA, GPIO_PIN_9, GPIO_PIN_SET);
// }
|