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#include "startingScreen.h"
#include "input.h"
#include "engine/draw_screen.h"
// #include "engine/player_controller.h"
bool hh_show_startingScreen(){
static hh_e_screenStates hh_e_startingScreen = hh_e_STATE_SHOW;
switch (hh_e_startingScreen)
{
case hh_e_STATE_SHOW:
hh_setup_startingScreen();
hh_e_startingScreen = hh_e_STATE_Input;
return false;
break;
case hh_e_STATE_Input:
if(g_hh_controller_p1.dpad_left){
hh_e_startingScreen = hh_e_STATE_END;
}
break;
case hh_e_STATE_END:
hh_e_startingScreen = hh_e_STATE_SHOW;
return true;
break;
default:
hh_e_startingScreen = hh_e_STATE_SHOW;
break;
}
return false;
}
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