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#!/bin/python3
# read packed tilemap file from argv[1] and output pngs
import sys
import io
import struct
from PIL import Image
color_map = (
(0x00, 0x00, 0x00),
(0x24, 0x24, 0x24),
(0x49, 0x49, 0x49),
(0x6d, 0x6d, 0x6d),
(0x92, 0x92, 0x92),
(0xb6, 0xb6, 0xb6),
(0xda, 0xda, 0xda),
(0xff, 0xff, 0xff),
)
img = Image.new('RGB', (16, 16))
buf = ""
with open(sys.argv[1], "rb") as f:
buf = f.read()
i = 0
sprite_idx = 0
for x in range(0, len(buf), 2):
word = 0x0000
word |= buf[x]
word |= buf[x+1] << 8
for p in range(5):
img.putpixel((i % 16, i // 16), color_map[(word >> (p * 3)) & 0b111])
i += 1
if i > 0xff:
i = 0
img.save(f"tiled/{sys.argv[1].replace('.bin','')}_{str(sprite_idx).zfill(2)}.png", format="PNG")
img = Image.new('RGB', (16, 16))
sprite_idx += 1
break
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