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Af/Cancelled/Implement in sprint 3
Done
## Checkpoint room (shop)
| feature | status |
|-|-|
|Upgrade abilities|Implement in sprint 3|
|Interaction with shopkeeper|Implement in sprint 3|

## Upgrades abilities
| feature | status |
|-|-|
|HP boost|Implement in sprint 3|
|Jump boost|Implement in sprint 3|
|Speed boost|Implement in sprint 3|
|Regular dash|Implement in sprint 3|
|Super punch|Implement in sprint 3|
|Smoke bomb|Implement in sprint 3|
|Dubble Jump|Implement in sprint 3|

## Levels
| feature | status |
|-|-|
|Breakable blocks|Implement in sprint 3|
|Hidden secrets|Implement in sprint 3|
|Boss fights|Implement in sprint 3|
|Enemies|Implement in sprint 3|
|audio|Implement in sprint 3|

## player (Gozer)
| feature | status |
|-|-|
|Move X-as|Done|
|Jump|Done|
|Special ability|Implement in sprint 3|
|Health|Implement in sprint 3|
|Currency/Scoreboard|Implement in sprint 3|

## Enemy (Menneke)
| feature | status |
|-|-|
|Move X-as|Implement in sprint 3|
|Jump|Implement in sprint 3|
|Hunt player|Implement in sprint 3|
|Health (1 HP)|Implement in sprint 3|
|Currency/Scoreboard|Implement in sprint 3|

## Enemy (Ventje)
| feature | status |
|-|-|
|Move X-as|Implement in sprint 3|
|Jump|Implement in sprint 3|
|Hunt player|Implement in sprint 3|
|Health (2 HP) |Implement in sprint 3|
|Splitting upon defeat|Implement in sprint 3|
|Currency/Scoreboard|Implement in sprint 3|

## Enemy (Terror uil)
| feature | status |
|-|-|
|Movement|Implement in sprint 3|
|Hunt player|Implement in sprint 3|
|Health (1 HP) |Implement in sprint 3|
|Splitting upon defeat|Implement in sprint 3|
|Currency/Scoreboard|Implement in sprint 3|

## Could have additions if time is enough
| feature | status |
|-|-|
|Multiplayer|Implement in sprint 3|
|Shared HP|Implement in sprint 3|
|Special ability|Implement in sprint 3|
|Health|Implement in sprint 3|
|Currency/Scoreboard|Implement in sprint 3|