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-- vim: ft=vhdl
library ieee;
library unisim;
use ieee.std_logic_1164.all;
use work.ppu_consts.all;
use unisim.vcomponents.all;
entity ppu_tb is
end ppu_tb;
architecture behavioral of ppu_tb is
component ppu port(
CLK100 : in std_logic; -- system clock
RESET : in std_logic; -- global (async) system reset
WEN : in std_logic; -- PPU VRAM write enable
ADDR : in std_logic_vector(PPU_RAM_BUS_ADDR_WIDTH-1 downto 0); -- PPU VRAM ADDR
DATA : in std_logic_vector(PPU_RAM_BUS_DATA_WIDTH-1 downto 0);
R,G,B : out std_logic_vector(PPU_COLOR_OUTPUT_DEPTH-1 downto 0);
VSYNC, HSYNC : out std_logic; -- VGA sync out
VBLANK : out std_logic); -- vblank for synchronization
end component;
signal CLK100, RESET, WEN : std_logic := '0';
signal ADDR : std_logic_vector(PPU_RAM_BUS_ADDR_WIDTH-1 downto 0);
signal DATA : std_logic_vector(PPU_RAM_BUS_DATA_WIDTH-1 downto 0);
begin
uut : ppu port map (
CLK100 => CLK100,
RESET => RESET,
WEN => WEN,
ADDR => ADDR,
DATA => DATA,
R => open,
G => open,
B => open,
VSYNC => open,
HSYNC => open,
VBLANK => open);
process
begin
for i in 0 to 3200000 loop
wait for 5 ns;
CLK100 <= '1';
wait for 5 ns;
CLK100 <= '0';
end loop;
wait; -- stop for simulator
end process;
process
begin
RESET <= '1';
wait for 50 ns;
RESET <= '0';
-- undivert(`test-foreground-sprite-ppu.tb.vhd') -- m4 macro expansion (see makefile)
wait; -- stop after one loop (process loops in simulator)
end process;
end Behavioral;
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