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library ieee;
library work;
use ieee.std_logic_1164.all;
use ieee.std_logic_unsigned.all;
use ieee.numeric_std.all;
use work.ppu_consts.all;
-- TODO: add input stable / output stable pipeline stages if this doesn't work with propagation delays
entity ppu_sprite_fg is -- foreground sprite
generic (
IDX : natural := 0); -- sprite index number
port(
-- inputs
CLK : in std_logic; -- system clock
PL_CLK : in std_logic; -- pipeline clock
RESET : in std_logic; -- reset internal memory and clock counters
OE : in std_logic; -- output enable (of CIDX)
X : in std_logic_vector(PPU_POS_H_WIDTH-1 downto 0); -- current screen pixel x
Y : in std_logic_vector(PPU_POS_V_WIDTH-1 downto 0); -- current screen pixel y
FETCH : in std_logic; -- fetch sprite data from TMM
VBLANK : in std_logic; -- fetch during vblank
-- internal memory block (FAM)
FAM_WEN : in std_logic; -- VRAM FAM write enable
FAM_ADDR : in std_logic_vector(PPU_FAM_ADDR_WIDTH-1 downto 0); -- VRAM fam address
FAM_DATA : in std_logic_vector(PPU_FAM_DATA_WIDTH-1 downto 0); -- VRAM fam data
-- used memory blocks
TMM_ADDR : out std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0);
TMM_DATA : in std_logic_vector(PPU_TMM_DATA_WIDTH-1 downto 0);
-- outputs
CIDX : out std_logic_vector(PPU_PALETTE_CIDX_WIDTH-1 downto 0); -- output color
HIT : out std_logic); -- current pixel is not transparent
end ppu_sprite_fg;
architecture Behavioral of ppu_sprite_fg is
component ppu_sprite_transform port(
XI : in unsigned(PPU_SPRITE_POS_H_WIDTH-1 downto 0); -- pixel position relative to tile
YI : in unsigned(PPU_SPRITE_POS_V_WIDTH-1 downto 0); -- pixel position relative to tile
FLIP_H, FLIP_V : in std_logic; -- flip sprite
XO : out unsigned(PPU_SPRITE_POS_H_WIDTH-1 downto 0); -- new pixel position relative to tile
YO : out unsigned(PPU_SPRITE_POS_V_WIDTH-1 downto 0)); -- new pixel position relative to tile
end component;
component er_ram -- exposed register RAM
generic(
ADDR_W : natural := 2; -- ADDR line width
DATA_W : natural := 2; -- DATA line width
ADDR_LOW : natural := 16#0000#; -- starting address
ADDR_RANGE : natural := 16#0002#); -- amount of valid addresses after ADDR_LOW
port(
CLK : in std_logic; -- clock
RST : in std_logic; -- async memory clear
WEN : in std_logic; -- write enable
ADDR : in std_logic_vector(ADDR_W-1 downto 0); -- address line
DATA : in std_logic_vector(DATA_W-1 downto 0); -- data input
REG : out std_logic_vector((ADDR_RANGE*DATA_W)-1 downto 0)); -- exposed register output
end component;
-- FAM and TMM in/out temp + registers
signal T_TMM_ADDR, R_TMM_ADDR : std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0) := (others => '0');
signal T_TMM_DATA, R_TMM_DATA : std_logic_vector(PPU_TMM_DATA_WIDTH-1 downto 0) := (others => '0');
-- state machine for synchronizing pipeline stages
type states is (PL_TMM_ADDR, PL_TMM_DATA);
signal state : states := PL_TMM_ADDR;
-- auxiliary signals (temp variables)
signal T_CIDX : std_logic_vector(PPU_PALETTE_CIDX_WIDTH-1 downto 0) := (others => '0'); -- output color buffer/register
signal INT_FAM : std_logic_vector(31 downto 0);
-- FAM aliases (docs/architecture.md#foreground-attribute-memory)
alias FAM_REG_FLIP_H is INT_FAM(31); -- Flip horizontally
alias FAM_REG_FLIP_V is INT_FAM(30); -- Flip vertically
alias FAM_REG_POS_H is INT_FAM(29 downto 21); -- horizontal position (offset by -16)
alias FAM_REG_POS_V is INT_FAM(20 downto 13); -- vertical position (offset by -16)
alias FAM_REG_COL_IDX is INT_FAM(12 downto 10); -- Palette index for tile
alias FAM_REG_TILE_IDX is INT_FAM(9 downto 0); -- Tilemap index
signal SPRITE_ACTIVE : std_logic := '0'; -- is pixel in bounding box of sprite
signal PIXEL_ABS_X, PIXEL_ABS_Y : integer := 0; -- absolute pixel position (relative to FG canvas instead of viewport)
signal TILE_PIDX_X, TRANS_TILE_PIDX_X : unsigned(PPU_SPRITE_POS_H_WIDTH-1 downto 0) := (others => '0'); -- xy position of pixel within tile (local tile coords)
signal TILE_PIDX_Y, TRANS_TILE_PIDX_Y : unsigned(PPU_SPRITE_POS_V_WIDTH-1 downto 0) := (others => '0'); -- xy position of pixel within tile (local tile coords)
signal TRANS_TILE_PIXEL_IDX : integer := 0; -- index of pixel within tile (reading order)
signal TILEMAP_WORD_OFFSET : integer := 0; -- word offset from tile start address in TMM
signal TMM_DATA_PAL_IDX : std_logic_vector(PPU_PALETTE_COLOR_WIDTH-1 downto 0); -- color of palette
-- TMM cache
signal TMM_CACHE_WEN : std_logic := '0';
signal TMM_CACHE_DATA : std_logic_vector(PPU_TMM_DATA_WIDTH-1 downto 0) := (others => '0');
signal TMM_CACHE_ADDR : std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0) := (others => '0');
signal TMM_CACHE : std_logic_vector((PPU_SPRITE_WORD_COUNT * PPU_TMM_DATA_WIDTH)-1 downto 0);
begin
-- output drivers
CIDX <= T_CIDX when OE = '1' else (others => 'Z');
TMM_ADDR <= R_TMM_ADDR;
T_TMM_DATA <= TMM_DATA;
-- CIDX combination
T_CIDX <= FAM_REG_COL_IDX & TMM_DATA_PAL_IDX;
-- FAM memory
FAM : component er_ram
generic map(
ADDR_W => PPU_FAM_ADDR_WIDTH,
DATA_W => PPU_FAM_DATA_WIDTH,
ADDR_LOW => IDX*2,
ADDR_RANGE => 2)
port map(
CLK => CLK,
RST => RESET,
WEN => FAM_WEN,
ADDR => FAM_ADDR,
DATA => FAM_DATA,
REG => INT_FAM);
-- pixel position within bounding box of sprite
SPRITE_ACTIVE <= '1' when ((unsigned(X) + 16) >= unsigned(FAM_REG_POS_H)) and
((unsigned(X) + 16) < (unsigned(FAM_REG_POS_H) + to_unsigned(PPU_SPRITE_WIDTH, PPU_POS_H_WIDTH))) and
((unsigned(Y) + 16) >= unsigned(FAM_REG_POS_V)) and
((unsigned(Y) + 16) < (unsigned(FAM_REG_POS_V) + to_unsigned(PPU_SPRITE_HEIGHT, PPU_POS_V_WIDTH))) else '0';
-- (sprite local) pixel coords
TILE_PIDX_X <= resize(unsigned(X) + 16 - resize(unsigned(FAM_REG_POS_H), TILE_PIDX_X'length), TILE_PIDX_X'length);
TILE_PIDX_Y <= resize(unsigned(Y) + 16 - resize(unsigned(FAM_REG_POS_V), TILE_PIDX_Y'length), TILE_PIDX_Y'length);
-- transform local coords
transform: component ppu_sprite_transform port map(
XI => TILE_PIDX_X,
YI => TILE_PIDX_Y,
FLIP_H => FAM_REG_FLIP_H,
FLIP_V => FAM_REG_FLIP_V,
XO => TRANS_TILE_PIDX_X,
YO => TRANS_TILE_PIDX_Y);
-- pixel index
TRANS_TILE_PIXEL_IDX <= integer(PPU_SPRITE_WIDTH) * to_integer(TRANS_TILE_PIDX_Y) + to_integer(TRANS_TILE_PIDX_X);
-- palette color at pixel
TMM_DATA_PAL_IDX <= TMM_CACHE(TRANS_TILE_PIXEL_IDX * integer(PPU_PALETTE_COLOR_WIDTH) + integer(PPU_PALETTE_COLOR_WIDTH)-1 downto TRANS_TILE_PIXEL_IDX * integer(PPU_PALETTE_COLOR_WIDTH));
-- if pixel in sprite hitbox and TMM_DATA_PAL_IDX > 0
HIT <= SPRITE_ACTIVE and (nor TMM_DATA_PAL_IDX);
-- FETCH LOGIC BELOW
-- TTM cache
ttm_cache : component er_ram
generic map(
ADDR_W => PPU_TMM_ADDR_WIDTH,
DATA_W => PPU_TMM_DATA_WIDTH,
ADDR_LOW => 0,
ADDR_RANGE => PPU_SPRITE_WORD_COUNT)
port map(
CLK => CLK,
RST => RESET,
WEN => TMM_CACHE_WEN,
ADDR => TMM_CACHE_ADDR,
DATA => TMM_CACHE_DATA,
REG => TMM_CACHE);
TILEMAP_WORD_OFFSET <= TRANS_TILE_PIXEL_IDX / PPU_PIXELS_PER_TILE_WORD; -- word offset from starting word of sprite
T_TMM_ADDR <= std_logic_vector(to_unsigned(PPU_SPRITE_WORD_COUNT * to_integer(unsigned(FAM_REG_TILE_IDX)) + TILEMAP_WORD_OFFSET, PPU_TMM_ADDR_WIDTH)); -- TMM address
-- state machine (pipeline stage counter) + sync r/w
process(CLK, RESET)
constant TMM_FETCH_CLK_RANGE_BEGIN : natural := PPU_TMM_CACHE_FETCH_C_COUNT * IDX;
variable TMM_FETCH_CTR : unsigned(PPU_TMM_CACHE_FETCH_A_WIDTH-1 downto 0) := (others => '0');
variable TMM_FETCH_CTR_REL : unsigned(PPU_TMM_CACHE_FETCH_A_WIDTH-1 downto 0) := (others => '0');
begin
if RESET = '1' then
-- reset state
state <= PL_TMM_ADDR;
-- reset internal pipeline registers
R_TMM_ADDR <= (others => '0');
R_TMM_DATA <= (others => '0');
elsif rising_edge(CLK) then
TMM_FETCH_CTR := (others => '0') when FETCH = '0' else TMM_FETCH_CTR + 1;
TMM_FETCH_CTR_REL := TMM_FETCH_CTR - TMM_FETCH_CLK_RANGE_BEGIN;
if FETCH = '1' and TMM_FETCH_CTR >= TMM_FETCH_CLK_RANGE_BEGIN and TMM_FETCH_CTR < (TMM_FETCH_CLK_RANGE_BEGIN + PPU_TMM_CACHE_FETCH_C_COUNT) then
TMM_CACHE_WEN <= '1';
R_TMM_DATA <= T_TMM_DATA;
T_TMM_ADDR <= R_TMM_ADDR;
else
TMM_CACHE_WEN <= '0';
end if;
end if;
end process;
end Behavioral;
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