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library ieee;
library work;
use ieee.std_logic_1164.all;
use work.ppu_consts.all;
use work.ppu_pceg_consts.all;
entity ppu is port(
CLK100 : in std_logic; -- system clock
RESET : in std_logic; -- global (async) system reset
WEN : in std_logic; -- PPU VRAM write enable
ADDR : in std_logic_vector(PPU_RAM_BUS_ADDR_WIDTH-1 downto 0); -- PPU VRAM ADDR
DATA : in std_logic_vector(PPU_RAM_BUS_DATA_WIDTH-1 downto 0);
R,G,B : out std_logic_vector(PPU_COLOR_OUTPUT_DEPTH-1 downto 0);
VSYNC, HSYNC : out std_logic; -- VGA sync out
VBLANK, HBLANK : out std_logic; -- vblank and hblank for synchronization
RESOUT : out std_logic); -- reset out
end ppu;
architecture Behavioral of ppu is
component ppu_pceg port(
CLK : in std_logic; -- system clock
RESET : in std_logic; -- async reset
SPRITE_BG : out ppu_sprite_bg_pl_state := PL_BG_IDLE; -- sprite info fetch + sprite pixel fetch
SPRITE_FG : out ppu_sprite_fg_pl_state := PL_FG_IDLE; -- sprite pixel fetch
DONE : out std_logic; -- last pipeline stage done
READY : out std_logic); -- rgb buffer propagation ready
end component;
component ppu_addr_dec port( -- address decoder
WEN : in std_logic; -- EXT write enable
TMM_WEN,
BAM_WEN,
FAM_WEN,
PAL_WEN,
AUX_WEN : out std_logic; -- write enable MUX
ADDR : in std_logic_vector(PPU_RAM_BUS_ADDR_WIDTH-1 downto 0); -- address in
TMM_ADDR : out std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0);
BAM_ADDR : out std_logic_vector(PPU_BAM_ADDR_WIDTH-1 downto 0);
FAM_ADDR : out std_logic_vector(PPU_FAM_ADDR_WIDTH-1 downto 0);
PAL_ADDR : out std_logic_vector(PPU_PAL_ADDR_WIDTH-1 downto 0);
AUX_ADDR : out std_logic_vector(PPU_AUX_ADDR_WIDTH-1 downto 0));
end component;
component ppu_bam port( -- BAM block memory
clka : in std_logic;
wea : in std_logic_vector(0 to 0);
addra : in std_logic_vector(PPU_BAM_ADDR_WIDTH-1 downto 0);
dina : in std_logic_vector(PPU_BAM_DATA_WIDTH-1 downto 0);
clkb : in std_logic;
rstb : in std_logic;
addrb : in std_logic_vector(PPU_BAM_ADDR_WIDTH-1 downto 0);
doutb : out std_logic_vector(PPU_BAM_DATA_WIDTH-1 downto 0);
rsta_busy : out std_logic;
rstb_busy : out std_logic);
end component;
component ppu_tmm port( -- TMM block memory
clka : in std_logic;
wea : in std_logic_vector(0 to 0);
addra : in std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0);
dina : in std_logic_vector(PPU_TMM_DATA_WIDTH-1 downto 0);
clkb : in std_logic;
rstb : in std_logic;
addrb : in std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0);
doutb : out std_logic_vector(PPU_TMM_DATA_WIDTH-1 downto 0);
rsta_busy : out std_logic;
rstb_busy : out std_logic);
end component;
component ppu_aux port(
CLK : in std_logic; -- system clock
RESET : in std_logic; -- reset memory
-- internal memory block (AUX)
AUX_WEN : in std_logic; -- VRAM AUX write enable
AUX_ADDR : in std_logic_vector(PPU_AUX_ADDR_WIDTH-1 downto 0); -- VRAM AUX address
AUX_DATA : in std_logic_vector(PPU_AUX_DATA_WIDTH-1 downto 0); -- VRAM AUX data
-- aux outputs
BG_SHIFT_X : out std_logic_vector(PPU_POS_H_WIDTH-1 downto 0);
BG_SHIFT_Y : out std_logic_vector(PPU_POS_V_WIDTH-1 downto 0);
FG_FETCH : out std_logic;
RESOUT : out std_logic);
end component;
component ppu_sprite_bg port( -- background sprite
-- inputs
CLK : in std_logic; -- system clock
RESET : in std_logic; -- reset clock counter
PL_STAGE : in ppu_sprite_bg_pl_state; -- pipeline stage
OE : in std_logic; -- output enable (of CIDX)
X : in std_logic_vector(PPU_POS_H_WIDTH-1 downto 0); -- current screen pixel x
Y : in std_logic_vector(PPU_POS_V_WIDTH-1 downto 0); -- current screen pixel y
-- aux inputs
BG_SHIFT_X : in std_logic_vector(PPU_POS_H_WIDTH-1 downto 0);
BG_SHIFT_Y : in std_logic_vector(PPU_POS_V_WIDTH-1 downto 0);
-- used memory blocks
BAM_ADDR : out std_logic_vector(PPU_BAM_ADDR_WIDTH-1 downto 0);
BAM_DATA : in std_logic_vector(PPU_BAM_DATA_WIDTH-1 downto 0);
TMM_ADDR : out std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0);
TMM_DATA : in std_logic_vector(PPU_TMM_DATA_WIDTH-1 downto 0);
-- outputs
CIDX : out std_logic_vector(PPU_PALETTE_CIDX_WIDTH-1 downto 0)); -- output color
end component;
component ppu_sprite_fg -- foreground sprite
generic (
IDX : natural := 0);
port(
-- inputs
CLK : in std_logic; -- system clock
RESET : in std_logic; -- reset internal memory and clock counters
PL_STAGE : in ppu_sprite_fg_pl_state; -- pipeline stage
OE : in std_logic; -- output enable (of CIDX)
X : in std_logic_vector(PPU_POS_H_WIDTH-1 downto 0); -- current screen pixel x
Y : in std_logic_vector(PPU_POS_V_WIDTH-1 downto 0); -- current screen pixel y
FETCH : in std_logic; -- fetch sprite data from TMM
VBLANK : in std_logic; -- fetch during vblank
-- internal memory block (FAM)
FAM_WEN : in std_logic; -- VRAM FAM write enable
FAM_ADDR : in std_logic_vector(PPU_FAM_ADDR_WIDTH-1 downto 0); -- VRAM fam address
FAM_DATA : in std_logic_vector(PPU_FAM_DATA_WIDTH-1 downto 0); -- VRAM fam data
-- used memory blocks
TMM_ADDR : out std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0);
TMM_DATA : in std_logic_vector(PPU_TMM_DATA_WIDTH-1 downto 0);
-- outputs
CIDX : out std_logic_vector(PPU_PALETTE_CIDX_WIDTH-1 downto 0); -- output color
HIT : out std_logic); -- current pixel is not transparent
end component;
component ppu_comp port( -- compositor
OE : in std_logic; -- global output enable (screen active)
FG_HIT : in std_logic_vector(PPU_FG_SPRITE_COUNT-1 downto 0); -- foreground hit array
BG_EN : out std_logic; -- background enable output
FG_EN : out std_logic_vector(PPU_FG_SPRITE_COUNT-1 downto 0)); -- foreground enable output
end component;
component ppu_plut port( -- palette lookup table
CLK : in std_logic; -- system clock
CIDX : in std_logic_vector(PPU_PALETTE_CIDX_WIDTH-1 downto 0); -- color in
RESET : in std_logic;
-- internal memory block (AUX)
PAL_WEN : in std_logic; -- VRAM PAL write enable
PAL_ADDR : in std_logic_vector(PPU_PAL_ADDR_WIDTH-1 downto 0); -- VRAM PAL address
PAL_DATA : in std_logic_vector(PPU_PAL_DATA_WIDTH-1 downto 0); -- VRAM PAL data
R,G,B : out std_logic_vector(PPU_COLOR_OUTPUT_DEPTH-1 downto 0)); -- VGA color out
end component;
component ppu_dispctl port(
SYSCLK : in std_logic; -- system clock
RESET : in std_logic;
X : out std_logic_vector(PPU_POS_H_WIDTH-1 downto 0); -- tiny screen pixel x
Y : out std_logic_vector(PPU_POS_V_WIDTH-1 downto 0); -- tiny screen pixel y
RI,GI,BI : in std_logic_vector(PPU_COLOR_OUTPUT_DEPTH-1 downto 0); -- color in
PREADY : in std_logic; -- current pixel ready (pixel color is stable)
RO,GO,BO : out std_logic_vector(PPU_COLOR_OUTPUT_DEPTH-1 downto 0); -- VGA color out
NVSYNC, NHSYNC : out std_logic; -- VGA sync out
THBLANK, TVBLANK : out std_logic; -- tiny sync signals
ACTIVE : out std_logic); -- screen currently active (currently same for tiny/native, TODO: offset tiny for first scanline)
end component;
-- signals
signal SYSCLK, SYSRST : std_logic; -- system clock and reset
signal PL_DONE, PL_READY : std_logic; -- pipeline stages
signal PL_SPRITE_BG : ppu_sprite_bg_pl_state;
signal PL_SPRITE_FG : ppu_sprite_fg_pl_state;
signal TMM_WEN, BAM_WEN, FAM_WEN, PAL_WEN, AUX_WEN : std_logic;
signal TMM_W_ADDR, TMM_R_ADDR : std_logic_vector(PPU_TMM_ADDR_WIDTH-1 downto 0); -- read/write TMM addr (dual port)
signal BAM_W_ADDR, BAM_R_ADDR : std_logic_vector(PPU_BAM_ADDR_WIDTH-1 downto 0); -- read/write BAM addr (dual port)
signal TMM_R_DATA : std_logic_vector(PPU_TMM_DATA_WIDTH-1 downto 0); -- internal read TMM data
signal BAM_R_DATA : std_logic_vector(PPU_BAM_DATA_WIDTH-1 downto 0); -- internal read BAM data
signal FAM_W_ADDR : std_logic_vector(PPU_FAM_ADDR_WIDTH-1 downto 0); -- write only FAM addr
signal PAL_W_ADDR : std_logic_vector(PPU_PAL_ADDR_WIDTH-1 downto 0); -- write only PAL addr
signal AUX_W_ADDR : std_logic_vector(PPU_AUX_ADDR_WIDTH-1 downto 0); -- write only AUX addr
signal CIDX : std_logic_vector(PPU_PALETTE_CIDX_WIDTH-1 downto 0);
signal BG_EN : std_logic;
signal FG_EN, FG_HIT : std_logic_vector(PPU_FG_SPRITE_COUNT-1 downto 0);
signal X : std_logic_vector(PPU_POS_H_WIDTH-1 downto 0); -- current screen pixel x
signal Y : std_logic_vector(PPU_POS_V_WIDTH-1 downto 0); -- current screen pixel y
signal UR,UG,UB : std_logic_vector(PPU_COLOR_OUTPUT_DEPTH-1 downto 0); -- palette lookup output RGB
signal BG_SHIFT_X : std_logic_vector(PPU_POS_H_WIDTH-1 downto 0);
signal BG_SHIFT_Y : std_logic_vector(PPU_POS_V_WIDTH-1 downto 0);
signal NVSYNC, NHSYNC, THBLANK, TVBLANK : std_logic;
signal ACTIVE : std_logic;
signal PCEG_RESET : std_logic;
signal FG_FETCH, FG_FETCH_S, FG_FETCH_R : std_logic := '0';
begin
SYSCLK <= CLK100;
SYSRST <= RESET;
VSYNC <= NVSYNC;
HSYNC <= NHSYNC;
PCEG_RESET <= SYSRST or (not ACTIVE);
VBLANK <= TVBLANK;
HBLANK <= THBLANK;
pipeline_clock_edge_generator : component ppu_pceg port map(
CLK => SYSCLK,
RESET => PCEG_RESET,
SPRITE_FG => PL_SPRITE_FG,
SPRITE_BG => PL_SPRITE_BG,
DONE => PL_DONE,
READY => PL_READY);
address_decoder : component ppu_addr_dec port map(
WEN => WEN,
ADDR => ADDR,
TMM_ADDR => TMM_W_ADDR,
BAM_ADDR => BAM_W_ADDR,
FAM_ADDR => FAM_W_ADDR,
PAL_ADDR => PAL_W_ADDR,
AUX_ADDR => AUX_W_ADDR,
TMM_WEN => TMM_WEN,
BAM_WEN => BAM_WEN,
FAM_WEN => FAM_WEN,
PAL_WEN => PAL_WEN,
AUX_WEN => AUX_WEN);
background_attribute_memory : component ppu_bam port map(
clka => SYSCLK,
wea => (others => BAM_WEN),
addra => BAM_W_ADDR,
dina => DATA(PPU_BAM_DATA_WIDTH-1 downto 0),
clkb => SYSCLK,
rstb => SYSRST,
addrb => BAM_R_ADDR,
doutb => BAM_R_DATA,
rsta_busy => open,
rstb_busy => open);
tilemap_memory : component ppu_tmm port map(
clka => SYSCLK,
wea => (others => TMM_WEN),
addra => TMM_W_ADDR,
dina => DATA(PPU_TMM_DATA_WIDTH-1 downto 0),
clkb => SYSCLK,
rstb => SYSRST,
addrb => TMM_R_ADDR,
doutb => TMM_R_DATA,
rsta_busy => open,
rstb_busy => open);
aux : component ppu_aux port map(
CLK => SYSCLK,
RESET => SYSRST,
AUX_WEN => AUX_WEN,
AUX_ADDR => AUX_W_ADDR,
AUX_DATA => DATA(PPU_AUX_DATA_WIDTH-1 downto 0),
BG_SHIFT_X => BG_SHIFT_X,
BG_SHIFT_Y => BG_SHIFT_Y,
FG_FETCH => FG_FETCH_S,
RESOUT => RESOUT);
-- set/reset TODO: reset on scanline 1 (buffer VBLANK to check edge)
process(SYSCLK)
begin
if SYSRST = '1' then
FG_FETCH <= '0';
elsif rising_edge(SYSCLK) then
if FG_FETCH_S = '1' then
FG_FETCH <= '1';
elsif FG_FETCH_R = '1' then
FG_FETCH <= '0';
end if;
end if;
end process;
background_sprite : component ppu_sprite_bg port map(
CLK => SYSCLK,
RESET => SYSRST,
PL_STAGE => PL_SPRITE_BG,
OE => BG_EN,
X => X,
Y => Y,
BG_SHIFT_X => BG_SHIFT_X,
BG_SHIFT_Y => BG_SHIFT_Y,
BAM_ADDR => BAM_R_ADDR,
BAM_DATA => BAM_R_DATA,
TMM_ADDR => TMM_R_ADDR,
TMM_DATA => TMM_R_DATA,
CIDX => CIDX);
foreground_sprites : for FG_IDX in 0 to PPU_FG_SPRITE_COUNT-1 generate
foreground_sprite : component ppu_sprite_fg
generic map( IDX => FG_IDX )
port map(
CLK => SYSCLK,
RESET => SYSRST,
PL_STAGE => PL_SPRITE_FG,
OE => FG_EN(FG_IDX),
X => X,
Y => Y,
FETCH => FG_FETCH,
VBLANK => TVBLANK,
FAM_WEN => FAM_WEN,
FAM_ADDR => FAM_W_ADDR,
FAM_DATA => DATA(PPU_FAM_DATA_WIDTH-1 downto 0),
TMM_ADDR => TMM_R_ADDR,
TMM_DATA => TMM_R_DATA,
CIDX => CIDX,
HIT => FG_HIT(FG_IDX));
end generate;
compositor : component ppu_comp port map( -- compositor
OE => ACTIVE,
FG_HIT => FG_HIT,
BG_EN => BG_EN,
FG_EN => FG_EN);
palette_lookup : component ppu_plut port map( -- palette lookup table
CLK => SYSCLK,
CIDX => CIDX,
RESET => SYSRST,
PAL_WEN => PAL_WEN,
PAL_ADDR => PAL_W_ADDR,
PAL_DATA => DATA(PPU_PAL_DATA_WIDTH-1 downto 0),
R => UR,
G => UG,
B => UB);
display_controller : component ppu_dispctl port map(
SYSCLK => SYSCLK,
RESET => SYSRST,
PREADY => PL_READY,
X => X,
Y => Y,
RI => UR,
GI => UG,
BI => UB,
RO => R,
GO => G,
BO => B,
NVSYNC => NVSYNC,
NHSYNC => NHSYNC,
TVBLANK => TVBLANK,
THBLANK => THBLANK,
ACTIVE => ACTIVE);
end Behavioral;
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