#include #include #include #include #define UPSCALE_FACTOR 3 #define WIN_HEIGHT 240 #define WIN_WIDTH 320 #define FPS 60 static void pixel(SDL_Renderer* r, unsigned px, unsigned py, unsigned cr, unsigned cg, unsigned cb) { SDL_SetRenderDrawColor(r, cr, cg, cb, 255); SDL_RenderFillRect(r, &(SDL_Rect) {.x = px * UPSCALE_FACTOR, .y = py * UPSCALE_FACTOR, .w = UPSCALE_FACTOR, .h = UPSCALE_FACTOR}); } int main() { SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS); SDL_Window *window = SDL_CreateWindow("sdl2 test", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIN_WIDTH * UPSCALE_FACTOR, WIN_HEIGHT * UPSCALE_FACTOR, SDL_WINDOW_SHOWN); SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); SDL_Event e; unsigned long frame = 0; while (true) { uint32_t start = SDL_GetTicks(); frame++; while (SDL_PollEvent(&e)) if (e.type == SDL_QUIT) exit(0); SDL_RenderClear(renderer); for (unsigned i = 0; i < WIN_WIDTH; i++) { for (unsigned j = 0; j < WIN_HEIGHT; j++) { pixel(renderer, i, j, (unsigned)(sqrt(i * 20) + frame) % 255, (i * j + frame) % 255, (j * 20) % 255); } } SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); SDL_RenderPresent(renderer); uint32_t end = SDL_GetTicks(); int wait_for = 1000 / FPS - (end - start); if (wait_for > 0) SDL_Delay(wait_for); } SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); return 0; }