#include #include #include #include "ppusim/work.h" #include "ppusim/sim.h" #include "ppu/consts.h" #include "ppusim/pixel.h" pthread_t* g_hh_ppusim_threads; unsigned g_hh_ppusim_core_count; hh_s_ppusim_screen g_hh_ppusim_screen; void* hh_ppusim_draw_thread(void* arg) { unsigned core = (unsigned long) arg; for (unsigned y = core; y < HH_PPU_SCREEN_HEIGHT; y += g_hh_ppusim_core_count) for (unsigned x = 0; x < HH_PPU_SCREEN_WIDTH; x++) hh_ppusim_pixel(g_hh_ppusim_screen[y][x], x, y); return NULL; } void hh_ppusim_draw_frame(SDL_Renderer* renderer) { for (unsigned core = 0; core < g_hh_ppusim_core_count; core++) pthread_create(&g_hh_ppusim_threads[core], NULL, hh_ppusim_draw_thread, (void*)(unsigned long)core); for (unsigned core = 0; core < g_hh_ppusim_core_count; core++) pthread_join(g_hh_ppusim_threads[core], NULL); for (unsigned x = 0; x < HH_PPU_SCREEN_WIDTH; x++) { for (unsigned y = 0; y < HH_PPU_SCREEN_HEIGHT; y++) { SDL_SetRenderDrawColor(renderer, g_hh_ppusim_screen[y][x][0], g_hh_ppusim_screen[y][x][1], g_hh_ppusim_screen[y][x][2], 255); SDL_RenderFillRect(renderer, &(SDL_Rect) { .x = x * HH_PPUSIM_UPSCALE_FACTOR, .y = y * HH_PPUSIM_UPSCALE_FACTOR, .w = HH_PPUSIM_UPSCALE_FACTOR, .h = HH_PPUSIM_UPSCALE_FACTOR, }); } } }