#include #include #include #include #include "main.h" #include "ppu/ppu.h" #include "ppu/consts.h" #include "ppu/internals.h" #include "ppusim/mem.h" #include "ppusim/sim.h" #include "ppusim/work.h" SDL_Window *g_hh_window = NULL; SDL_Renderer *g_hh_renderer = NULL; void hh_ppu_init() { SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS); g_hh_window = SDL_CreateWindow("ppusim", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, HH_PPU_SCREEN_WIDTH * HH_PPUSIM_UPSCALE_FACTOR, HH_PPU_SCREEN_HEIGHT * HH_PPUSIM_UPSCALE_FACTOR, SDL_WINDOW_SHOWN); g_hh_renderer = SDL_CreateRenderer(g_hh_window, -1, SDL_RENDERER_ACCELERATED); g_hh_ppusim_core_count = SDL_GetCPUCount(); g_hh_ppusim_threads = malloc(sizeof(pthread_t) * g_hh_ppusim_core_count); g_hh_ppusim_vram = malloc(sizeof(hh_ppu_data_t) * 0xffff); memset(g_hh_ppusim_vram, 0x0000, 0xffff * sizeof(hh_ppu_data_t)); } void hh_ppu_load_tilemap() { char* filename = "../test/bin/tiles.bin"; FILE* fp = fopen(filename,"rb"); if (!fp){ fprintf(stderr,"Error: Failed to load tiles."); return;//error } int sprite_size = (HH_PPU_SPRITE_WIDTH * HH_PPU_SPRITE_HEIGHT); fseek(fp, 0, SEEK_END);//goto EOF int _size = ftell(fp)/sprite_size; fseek(fp, 0, 0);//goto start of file for (int i = 0; i < _size; i++) { uint8_t data[sprite_size]; fread(data,sizeof(uint8_t),sprite_size,fp); hh_s_ppu_vram_data sprite = hh_ppu_2nat_sprite(data); sprite.offset = i*HH_PPU_VRAM_TMM_SPRITE_SIZE; hh_ppu_vram_write(sprite); free(sprite.data); } fclose(fp); } void hh_ppu_deinit() { free(g_hh_ppusim_threads); free(g_hh_ppusim_vram); SDL_DestroyRenderer(g_hh_renderer); SDL_DestroyWindow(g_hh_window); SDL_Quit(); } void hh_loop() { SDL_Event e; while (g_hh_run) { uint32_t start = SDL_GetTicks(); while (SDL_PollEvent(&e)) if (e.type == SDL_QUIT) exit(0); hh_ppu_vblank_interrupt(); SDL_RenderClear(g_hh_renderer); hh_ppusim_draw_frame(g_hh_renderer); SDL_SetRenderDrawColor(g_hh_renderer, 0, 0, 0, 255); SDL_RenderPresent(g_hh_renderer); uint32_t end = SDL_GetTicks(); int wait_for = 1000 / HH_PPUSIM_FRAMERATE - (end - start); if (wait_for > 0) SDL_Delay(wait_for); } }