#pragma once #include "types.h" void hh_ppu_vblank_interrupt(); void hh_ppu_init(); void hh_ppu_deinit(); void hh_ppu_update_foreground(unsigned index, hh_s_ppu_loc_fam_entry e); void hh_ppu_update_background(unsigned index, hh_s_ppu_loc_bam_entry e); void hh_ppu_update_sprite(unsigned tilemap_index, hh_s_ppu_loc_sprite sprite); void hh_ppu_update_aux(hh_s_ppu_loc_aux aux);