RM = rm -f TARGET = main # platform is ds (desktop) or stm (stm32) PLATFORM = ds # if your editor uses compile_commands.json for autocomplete, you should run `make compile_commands.json` again HOST=$(strip $(shell uname -o)) ifeq ($(PLATFORM),stm) STM = true include stm32.mk endif ifeq ($(PLATFORM),ds) DESKTOP = true include ds.mk endif SHARED_FLAGS += -g SHARED_FLAGS += -Wall SHARED_FLAGS += -Wextra SHARED_FLAGS += -I. # SHARED_FLAGS += -O1 LFLAGS += -lm # LFLAGS += -lc CFLAGS += $(if $(STM), -DHH_TARGET_STM32, ) CFLAGS += $(if $(DESKTOP), -DHH_TARGET_DESKTOP, ) LOCAL_SRCS += main.c \ ppu/internals.c \ ppu/ppu.c \ demo.c \ engine/engine.c \ engine/sprite_controller.c \ engine/player_controller.c \ engine/draw_screen.c \ engine/camera.c \ engine/maths.c \ engine/entity.c \ engine/bullet.c \ engine/title_screen.c \ engine/animator.c \ GameLoop/shop.c \ GameLoop/startingScreen.c CFLAGS += $(SHARED_FLAGS) LFLAGS += $(SHARED_FLAGS) AFLAGS += $(SHARED_FLAGS) SRCS += $(LOCAL_SRCS) SRCS += $(if $(STM), $(STM_SRCS), ) SRCS += $(if $(DESKTOP), $(DESKTOP_SRCS), ) ifeq ($(PLATFORM),stm) OBJS := $(patsubst %.c,%-stm.o, $(patsubst %.s,%-stm.o, $(SRCS))) all: $(TARGET).bin endif ifeq ($(PLATFORM),ds) OBJS := $(patsubst %.c,%-ds.o, $(SRCS)) all: $(TARGET) endif %-stm.o: %.s $(CC) -c $(AFLAGS) $< -o $@ lib/%-stm.o: lib/%.c $(CC) -c $(CFLAGS) -w $< -o $@ %-stm.o: %.c $(CC) -c $(CFLAGS) $< -o $@ $(TARGET).elf: $(OBJS) $(LD) $^ $(LFLAGS) -o $@ $(TARGET).bin: $(TARGET).elf $(OC) -O binary $< $@ $(OS) $< PHONY += flash flash: $(TARGET).bin st-flash --reset write $(TARGET).bin 0x08000000 %-ds.o: %.c $(CC) -c $(CFLAGS) $< -o $@ $(TARGET): $(OBJS) $(LD) $^ $(LFLAGS) -o $@ compile_commands.json: makefile stm32.mk ds.mk compiledb make -Bn ../scripts/compiledb-full-path-mingw.sh compile_commands.json PHONY += format format: clang-format -i $(LOCAL_SRCS) $(DESKTOP_SRCS) clang-tidy --fix-errors $(LOCAL_SRCS) $(DESKTOP_SRCS) PHONY += clean clean: $(RM) $(TARGET).bin $(TARGET).elf $(OBJS) .PHONY: $(PHONY)