#include #include #include "ppu/ppu.h" #include "ppu/consts.h" hh_s_ppu_loc_sprite* hh_debug_circle_sprite() { hh_s_ppu_loc_sprite* s = malloc(sizeof(hh_s_ppu_loc_sprite)); for (int x = 0; x < HH_PPU_SPRITE_WIDTH; x++) for (int y = 0; y < HH_PPU_SPRITE_HEIGHT; y++) *s[y * HH_PPU_SPRITE_WIDTH + x] = (pow(x - 8, 2) + pow(y - 8, 2) < 67) ? 1 : 0; return s; } int main() { // hh_ppu_init(); // hh_ppu_update_aux((hh_s_ppu_loc_aux) { // .bg_shift_x = 0, // .bg_shift_y = 0, // .fg_fetch = 0, // .sysreset = 0, // }); hh_s_ppu_loc_sprite* sprite = hh_debug_circle_sprite(); // hh_ppu_update_sprite(0, *sprite); free(sprite); while (1); } void hh_ppu_vblank_interrupt() { static unsigned long frame = 0; frame++; }