#pragma once #include "static/tilemap.h" #include "engine/player_controller.h" #include "ppu/types.h" #include "engine/types.h" #include "engine/entity.h" #include "engine/animator.h" #include "engine/player_controller.h" // extern hh_g_max_hp; void hh_ui_show_hp(int* idx, hh_entity* player, uint8_t max_hp, vec_cor cam_pos); void hh_ui_show_char(int* idx, char* str, vec2 pos); /** @brief converts char* [0] to i and [1]='\0' */ void itoa(char *c, int i); /** @brief moves 'cursor' through selection field */ void hh_shift_selected(uint8_t *pos, bool dir, uint8_t min, uint8_t max);