#include "starting_screen.h"" #include "input.h" #include "engine/title_screen.h" #include "engine/draw_screen.h" // #include "engine/player_controller.h" bool hh_show_starting_screen(){ static hh_e_screen_states hh_e_starting_screen = hh_e_state_show; switch (hh_e_starting_screen) { case hh_e_state_show: hh_clear_screen(); hh_init_title_screen(); hh_e_starting_screen = hh_e_state_input; return false; break; case hh_e_state_input: if(g_hh_controller_p1.button_primary){ hh_e_starting_screen = hh_e_state_end; } break; case hh_e_state_end: hh_e_starting_screen = hh_e_state_show; return true; break; default: hh_e_starting_screen = hh_e_state_show; break; } return false; }