#include "shop.h" #include "engine/maths.h" #include "ppu/ppu.h" void hh_shop(hh_e_game_state* hh_game_state){ static hh_e_shop_states hh_e_shop = hh_e_shop_show; static hh_e_upgrades upgrades[HH_SHOP_UPG_DISPLAY] = {0}; static uint8_t selected = 0; static bool pressed_LR = false; switch (hh_e_shop) { case hh_e_shop_show: hh_clear_screen(); hh_clear_sprite(); // TODO: make function to show shop // hh_setup_screen(); //hh_setup_shop(); hh_shop_init(&upgrades); selected = HH_SHOP_UPG_DISPLAY/2; hh_shop_display(selected, &upgrades); hh_e_shop = hh_e_shop_main; break; case hh_e_shop_main: if(g_hh_controller_p1.dpad_left || g_hh_controller_p1.dpad_right){ if (!pressed_LR) { hh_shift_selected(&selected,(g_hh_controller_p1.dpad_right?1:0),0,HH_SHOP_UPG_DISPLAY-1); hh_shop_display(selected, &upgrades); } pressed_LR = true; } else { pressed_LR = false; } if(g_hh_controller_p1.button_primary){ //apply selected upgrade hh_e_shop = hh_e_shop_end; } if(g_hh_controller_p1.button_secondary){//Quick exit hh_e_shop = hh_e_shop_end; } break; case hh_e_shop_end: // delay? hh_e_shop = hh_e_shop_show; *hh_game_state = hh_e_state_gameplay; break; default: hh_e_shop = hh_e_shop_show; break; } } uint8_t hh_shop_translate_upgrades(hh_e_upgrades upg) { return upg+10; } void hh_shop_init(hh_e_upgrades* in) { for (int i = 0; i < HH_SHOP_UPG_DISPLAY; i++) { in[i] = i%HH_SHOP_UPG_COUNT; } } void hh_shop_display(uint8_t selected, hh_e_upgrades* upgrades) { const vec_cor start = {48,16}; const uint8_t up = 8, space = 24+8; for (int i = 0; i < HH_SHOP_UPG_DISPLAY; i++) { hh_ppu_update_foreground(i+16, (hh_s_ppu_loc_fam_entry){ .horizontal_flip = false, .vertical_flip = false, .position_x = i*space+start.x, .position_y = start.y + (i==selected?-up:0), .palette_index = 7, .tilemap_index = hh_shop_translate_upgrades(upgrades[i]) }); } } void hh_shift_selected(uint8_t *pos, bool dir, uint8_t min, uint8_t max) { if (dir) { *pos = MIN(*pos+1,max); } else { *pos = MAX(*pos-1,min); } // printf("b: %d sel: %d\n",dir, *pos); }