#include "shop.h" hh_e_upgrades hh_shop(hh_e_game_state* hh_game_state, hh_g_all_levels* levels, int rng_seed){ static hh_e_shop_states hh_e_shop = hh_e_shop_show; static hh_e_upgrades upgrades[HH_SHOP_UPG_DISPLAY] = {0}; static uint8_t selected = 0; static bool pressed_LR = false; switch (hh_e_shop) { case hh_e_shop_show: // hh_clear_screen(); // hh_clear_sprite(); // TODO: make function to show shop //hh_setup_shop(); hh_setup_screen(levels->shop); hh_shop_upg_init(&upgrades, rng_seed); selected = HH_SHOP_UPG_DISPLAY/2; hh_shop_display(selected, &upgrades); int idx = 16; // hh_ui_show_char(&idx,"abyz09",(vec2){32,32}); char* c[3]; itoa(c,levels->current_level); hh_ui_show_char(&idx,c,(vec2){304-16-8,0}); hh_e_shop = hh_e_shop_main; break; case hh_e_shop_main: if(g_hh_controller_p1.dpad_left || g_hh_controller_p1.dpad_right){ if (!pressed_LR) { hh_shift_selected(&selected,(g_hh_controller_p1.dpad_right?1:0),0,HH_SHOP_UPG_DISPLAY-1); hh_shop_display(selected, &upgrades); } pressed_LR = true; } else { pressed_LR = false; } if(g_hh_controller_p1.button_primary){ //apply selected upgrade // hh_e_shop = hh_e_shop_end; return upgrades[selected]; } if(g_hh_controller_p1.button_secondary){//Quick exit hh_e_shop = hh_e_shop_end; } break; case hh_e_shop_end: // delay? hh_e_shop = hh_e_shop_show; *hh_game_state = hh_e_state_gameplay; break; default: hh_e_shop = hh_e_shop_show; break; } return hh_e_NULL; } uint8_t hh_shop_translate_upgrades(hh_e_upgrades upg) { return HH_TM_UPGRADES_OFFSET+upg; } void hh_shop_upg_init(hh_e_upgrades* in, int seed) { srand(seed); for (int i = 0; i < HH_SHOP_UPG_DISPLAY; i++) { hh_e_upgrades rng = rand()%(HH_SHOP_UPG_COUNT); while (rng == in[i-1]){ rng = rand()%(HH_SHOP_UPG_COUNT); } in[i] = rng; } } void hh_shop_display(uint8_t selected, hh_e_upgrades* upgrades) { const vec_cor start = {104,144+16}; const uint8_t up = 8, space = 24+8; for (int i = 0; i < HH_SHOP_UPG_DISPLAY; i++) { hh_ppu_update_foreground(i, (hh_s_ppu_loc_fam_entry){ .horizontal_flip = false, .vertical_flip = false, .position_x = i*space+start.x, .position_y = start.y + (i==selected?-up:0), .palette_index = HH_PAL_IDX_UPGRADE, .tilemap_index = hh_shop_translate_upgrades(upgrades[i]) }); } }