#pragma once #include "input.h" #include "engine/draw_screen.h" #include "engine/maths.h" #include "ppu/ppu.h" #include "game_loop/ui.h" #include #include typedef enum { hh_e_score_show, hh_e_score_main, hh_e_score_end, } hh_e_score_states; typedef struct { hh_s_gamepad pressed, rising, falling; } hh_s_controller_exp; void hh_high_score(hh_e_game_state* hh_game_state); bool hh_controller_exp_pressed(hh_s_controller_exp con1); void hh_update_controller_exp(hh_s_controller_exp* in); void hh_kb_display(uint8_t sel);