#pragma once #include "engine/draw_screen.h" #include "engine/player_controller.h" #include "engine/sprite_controller.h" #include "game_loop/starting_screen.h" #include "engine/level_const.h" typedef enum { hh_e_setup_screen, hh_e_play_level, hh_e_level_complete, hh_e_game_over, }hh_e_gameplay; void hh_reset_levels(); void hh_gameplay(hh_g_all_levels, hh_e_game_state*);