#pragma once #include "input.h" #include "engine/draw_screen.h" #include "engine/level_const.h" #include #include typedef enum { hh_e_game_over_show, hh_e_game_over_input, hh_e_game_over_end, } hh_e_game_over; /** @brief game loop function game over*/ void hh_game_over(hh_e_game_state*);