#pragma once #include #include typedef struct { uint16_t pos_x; uint16_t pos_y; uint8_t radius; uint8_t rotation; //45 degrees steps 0 == right 2 == down 4 == left 6 == up int8_t direction_x; //direction where its looking at in case no input; int8_t accelY; int16_t speed; // default L/R MODifier int16_t air_speed; // air L/R MODifier bool in_air; } hh_s_entity_player; typedef struct { uint16_t pos_x; uint16_t pos_y; uint8_t radius; uint8_t direction_x; //direction where its walking towards; int8_t accelY; int16_t speed; // default L/R MODifier int16_t air_speed; bool in_air; } hh_s_entity_enemy;