#include #include "engine/sprite_controller.h" #include "ppu/types.h" #include "ppu/consts.h" #include "ppu/ppu.h" uint8_t hh_get_palette(uint8_t tile_idx) { return hh_g_sprite_palette[tile_idx]; } void hh_setup_palettes(){ //TODO: use simpler function for (int idx = 0; idx < HH_PPU_PALETTE_COUNT; idx++) { for (int col = 0; col < HH_PPU_PALETTE_COLOR_COUNT; col++) { hh_ppu_update_color(idx,col,hh_g_palette[idx][col]); } } // hh_ppu_update_palette_table(hh_g_palette); } bool hh_colidable(uint8_t tile_idx){ return (hh_get_palette(tile_idx) != 0); }