#include "engine/maths.h" vec2 vec_add(vec2 a, vec2 b){ return (vec2){a.x + b.x, a.y + b.y}; } vec_cor vec_cen2cor(vec_cen in, vec2 halfDistance){ return (vec_cor){ .x = in.x - halfDistance.x, .y = in.y - halfDistance.y, }; } vec_cen vec_cor2cen(vec_cor in, vec2 halfDistance){ return (vec_cen){ .x = in.x + halfDistance.x, .y = in.y + halfDistance.y, }; }