#pragma once #include #include #include #include #include "engine/maths.h" #include "engine/entity.h" typedef enum { hh_e_state_starting_screen, hh_e_state_shop, hh_e_state_gameplay, hh_e_state_game_over, hh_e_state_high_score } hh_e_game_state; //entity array met enemeies typedef struct { vec2 size; int hh_total_enemies; int* place; bool hh_level_completed; }hh_level_entity; typedef struct { hh_level_entity level[2]; int current_level; }hh_g_all_levels; /** @brief init all the levels*/ hh_g_all_levels hh_init_game_levels();