#include "engine/level_const.h" #include hh_g_all_levels hh_init_game_levels(){ hh_g_all_levels levels; levels.current_level=1; levels.level[0].size.x=40; levels.level[0].size.y=100; levels.level[0].hh_level_completed=false; levels.level[1].size.x=100; levels.level[1].size.y=28; levels.level[1].hh_level_completed=false; FILE *fp = fopen("../test/bin/level1_test.bin", "rb"); if (fp == NULL) { printf("level1_test.bin not found!\n"); return levels; } fseek(fp, 0, SEEK_END); int size = ftell(fp) / sizeof(int); fseek(fp, (0 * sizeof(int)) + sizeof(int), SEEK_SET); int* hh_game_level1 = malloc(size * sizeof(int)); fread(hh_game_level1, sizeof(int), size, fp); fclose(fp); FILE *lvl2 = fopen("../test/bin/level2_test.bin", "rb"); if (lvl2 == NULL) { printf("level2_test.bin not found!\n"); return levels; } fseek(lvl2, 0, SEEK_END); size = ftell(lvl2) / sizeof(int); fseek(lvl2, (0 * sizeof(int)) + sizeof(int), SEEK_SET); int* hh_game_level2 = malloc(size * sizeof(int)); fread(hh_game_level2, sizeof(int), size, lvl2); fclose(lvl2); levels.level[0].place = hh_game_level1; levels.level[1].place = hh_game_level2; // free(hh_game_level1); // free(hh_game_level2); return levels; }