#pragma once #include #include #include "engine/maths.h" typedef struct { vec2 pos, vec; bool is_grounded; int8_t hp; int8_t speed; //armor/block? }hh_entity; /// @brief detect for collision enity and eviroment /// @param pos1 position of environment tile to be checked /// @param pos2 position entity /// @return true if collision between enity and environment bool hh_collision(vec2 pos1, vec2 pos2); /// @brief solve collisions /// @param environment position /// @param entity position /// @return solved new entity position void hh_solve_collision(vec2 pos_environment, hh_entity* entity);