#pragma once #include "player_controller.h" #include "engine/sprite_controller.h" #include "engine/enemy_ai.h" #include "types.h" #include "input.h" /** @brief calculates all the given enemies positions*/ void hh_multiple_enemies(hh_entity* enemies, hh_entity player, vec_cor cam_pos, int total_enemies); /** @brief checks if the enemy has zero hp else it takes hp from the enemy */ void hh_enemy_death_check(hh_entity* enemy); /** @brieg all the given enemies get controlled if there hit and than calculates the dmg */ void hh_solve_hitted_enemies(hh_entity* enemies, int total_enemies);