#pragma once // every function call for drawing the screen goes here. #include "engine/maths.h" #include "ppu/ppu.h" #include "engine/level_const.h" #include "engine/sprite_controller.h" #include #include #include #include "engine/camera.h" /** @brief return a single tile from world */ uint8_t hh_world_to_tile(vec2 pos); /** @brief main function for the screen. shift through the map and update the camera based on the player */ vec_cor hh_draw_screen(vec2 player); /** @brief sets the start of a level */ void hh_setup_screen(hh_level_entity currentlevel); /** @brief updates screen if view is at the beginning or end */ void hh_update_screen(vec2 view); /** @brief send black screen to background memory */ void hh_clear_screen(); /** @brief clears all sprite data */ void hh_clear_sprite(); /** @brief send data to BAM memory from binary from shop */ void hh_setup_Shop();