#pragma once // every function call for drawing the screen goes here. #include "engine/maths.h" #include "ppu/ppu.h" #include "engine/level_const.h" #include "engine/sprite_controller.h" #include #include #include #include "engine/camera.h" #define hh_max_x_size 40 #define hh_max_y_size 30 /** @brief return a single tile from world binary */ uint8_t hh_world_to_tile(vec2 pos); /** @brief shift to level if viewport changed position */ vec_cor hh_draw_screen(vec2 player); /** @brief send data to BAM memory from binary level */ void hh_setup_screen(hh_level_entity currentlevel); /** @brief updates screen based on view and maybe player position if it needs to turn back*/ void hh_update_screen(vec2 view, vec2 ); /** @brief send black screen to background memory */ void hh_clear_screen(); /** @brief clears all sprite data */ void hh_clear_sprite(); /** @brief send data to BAM memory from binary from shop */ void hh_setup_Shop();