#include "engine/draw_screen.h" hh_level_entity level; uint64_t offsetY=0; uint64_t offsetX=0; uint8_t hh_world_to_tile(vec2 pos){ int index = (((pos.y/HH_PPU_SPRITE_HEIGHT)*level.size.x) + (pos.x/HH_PPU_SPRITE_WIDTH));//TODO: remove magic number(s) int tile= level.place[index]; return tile; } void hh_update_screen(vec2 view, vec2 player){ int current_tile_y = view.y / HH_PPU_SPRITE_HEIGHT; int current_tile_x = view.x / HH_PPU_SPRITE_WIDTH; int offset_py = view.y - (offsetY / 40 * HH_PPU_SPRITE_HEIGHT); int offset_px = view.x - offsetX * HH_PPU_SPRITE_WIDTH; static int prev_ofsset = 0; int size = MIN(HH_PPU_BG_CANVAS_TILES_H,level.size.x) * MIN(HH_PPU_BG_CANVAS_TILES_V,level.size.y); if( (offset_py == 0 || offset_py > 230) && level.size.y > level.size.x && prev_ofsset != offset_py){ if(offset_py==0){ offsetY = (current_tile_y-14) * level.size.x; } else{ offsetY = current_tile_y * level.size.x; } // Update the background screen for (int BAM_index = 0; BAM_index < size; BAM_index++) { hh_ppu_update_background(BAM_index, (hh_s_ppu_loc_bam_entry){ .horizontal_flip = false, .vertical_flip = false, .palette_index = hh_get_palette(level.place[offsetY + BAM_index]), .tilemap_index = level.place[offsetY + BAM_index], }); } prev_ofsset = offset_py; } else if ((offset_px == 0 || offset_px > 310) && level.size.x > level.size.y && prev_ofsset != offset_px) { if(offset_px==0){ offsetX = current_tile_x - 14; } else{ offsetX = current_tile_x; } // Update the background screen for (int BAM_index = 0; BAM_index < size; BAM_index++) { int var = (BAM_index / HH_PPU_BG_CANVAS_TILES_H) * level.size.x + MIN((BAM_index % HH_PPU_BG_CANVAS_TILES_H + offsetX),level.size.x); hh_ppu_update_background(BAM_index, (hh_s_ppu_loc_bam_entry){ .horizontal_flip = false, .vertical_flip = false, .palette_index = hh_get_palette(level.place[var]), .tilemap_index = level.place[var], }); } } prev_ofsset = offset_px; } void hh_setup_screen(hh_level_entity currentlevel){ hh_clear_screen(); hh_clear_sprite(); level = currentlevel; offsetY=0; offsetX=0; int size = MIN(HH_PPU_BG_CANVAS_TILES_H, level.size.x) * MIN(HH_PPU_BG_CANVAS_TILES_V, level.size.y); for (int BAM_index = 0; BAM_index < size; BAM_index++) { int var = (BAM_index / HH_PPU_BG_CANVAS_TILES_H) * level.size.x + BAM_index % HH_PPU_BG_CANVAS_TILES_H; hh_ppu_update_background(BAM_index, (hh_s_ppu_loc_bam_entry){ .horizontal_flip = false, .vertical_flip = false, .palette_index = hh_get_palette(currentlevel.place[var]), .tilemap_index = currentlevel.place[var], }); } } vec_cor hh_draw_screen(vec2 player) { static vec_cor previousViewport = {0, 0}; int offset_py = offsetY / 40 * HH_PPU_SPRITE_HEIGHT; int offset_px = (offsetX * HH_PPU_SPRITE_WIDTH) ; vec_cor viewport = hh_update_camera(player,(vec2){.x = offset_px, .y = offset_py},(vec2){.x = HH_PPU_SCREEN_WIDTH + offset_px, .y = 480 + offset_py});//TODO: remove magic number(s) viewport.x = CLAMP(viewport.x, 0, level.size.x * HH_PPU_SPRITE_WIDTH - HH_PPU_SCREEN_WIDTH); viewport.y = CLAMP(viewport.y, 0, level.size.y * HH_PPU_SPRITE_HEIGHT - HH_PPU_SCREEN_HEIGHT); hh_update_screen((vec2){.y=viewport.y,.x=viewport.x},player); if (viewport.x == previousViewport.x && viewport.y == previousViewport.y){} else{ hh_ppu_update_aux((hh_s_ppu_loc_aux){ .bg_shift_x = viewport.x - offset_px, .bg_shift_y = viewport.y - offset_py, .fg_fetch = 0, .sysreset = 0, }); previousViewport = viewport; } return viewport; } void hh_clear_screen(){ // (HH_PPU_SCREEN_HEIGHT*HH_PPU_SCREEN_WIDTH)/(HH_PPU_SPRITE_HEIGHT*HH_PPU_SPRITE_WIDTH) for (int i = 0; i < HH_PPU_BG_CANVAS_TILES_H*HH_PPU_BG_CANVAS_TILES_V; i++) { hh_s_ppu_loc_bam_entry temp = { .vertical_flip=false,.horizontal_flip = false, .palette_index = 3,.tilemap_index = 0 }; hh_ppu_update_background(i,temp); hh_ppu_update_color(3,0,(hh_ppu_rgb_color_t){0x0,0x0,0x0}); } hh_ppu_update_aux((hh_s_ppu_loc_aux){ .bg_shift_x = 0, .bg_shift_y = 0, .fg_fetch = 0, .sysreset = 0, }); } void hh_clear_sprite(){ for (int i = 0; i < HH_PPU_FG_SPRITE_COUNT; i++) { hh_ppu_update_foreground(i,(hh_s_ppu_loc_fam_entry){ .position_x = -HH_PPU_SPRITE_WIDTH, .position_y = -HH_PPU_SPRITE_HEIGHT, }); } }