#pragma once #include "player_controller.h" #include "engine/sprite_controller.h" #include "types.h" #include "input.h" hh_entity* hh_init_bullets(int size); /** @brief checks if player hit button and sets the activate bullet*/ void hh_shoot_bullet(vec2 playerPos, hh_entity*); /** @brief updates single bullet position*/ void hh_update_bullet(hh_entity* ); /** @brief calculates all the bullets positions and which to shoot */ void hh_multiple_bullets(vec2 player, hh_entity* bullets); void hh_bullet_death(hh_entity* bullet);