#pragma once #include "player_controller.h" typedef struct { int x; int y; int velocity; int isActive; int hit; } Bullet; //Bullet* createBullet(float x, float y, float velocity, float direction); void shootBullet(vec2 playerPos, Bullet* bullet); void updateBullet(Bullet* bullet, int deltaTime); void drawBullet(Bullet* bullet);