#include #include "demo.h" #include "ppu/ppu.h" #define HH_DEMO_BALL_COUNT 5 hh_s_ppu_loc_fam_entry g_hh_demo_balls[HH_DEMO_BALL_COUNT]; void hh_demo_setup() { // load sprites hh_ppu_update_sprite(0, HH_DBG_SPRITE_BALL); hh_ppu_update_sprite(1, HH_DBG_SPRITE_CHECKERBOARD); // background pattern hh_ppu_update_color(0, 1, (hh_ppu_rgb_color_t) {0x4, 0x4, 0x4}); for (unsigned i = 0; i < HH_PPU_BG_CANVAS_TILES_H * HH_PPU_BG_CANVAS_TILES_V; i++) { hh_ppu_update_background(i, (hh_s_ppu_loc_bam_entry) { .horizontal_flip = false, .vertical_flip = false, .palette_index = 0, .tilemap_index = 1, }); } // cool colors hh_ppu_update_color(1, 1, (hh_ppu_rgb_color_t) {0xf, 0x0, 0xf}); hh_ppu_update_color(2, 1, (hh_ppu_rgb_color_t) {0xf, 0xf, 0xf}); hh_ppu_update_color(3, 1, (hh_ppu_rgb_color_t) {0xf, 0x0, 0x0}); hh_ppu_update_color(4, 1, (hh_ppu_rgb_color_t) {0x0, 0xf, 0xf}); hh_ppu_update_color(5, 1, (hh_ppu_rgb_color_t) {0x0, 0x0, 0xf}); // balls for (unsigned i = 0; i < HH_DEMO_BALL_COUNT; i++) { g_hh_demo_balls[i].horizontal_flip = false; g_hh_demo_balls[i].vertical_flip = false; g_hh_demo_balls[i].palette_index = i+1; g_hh_demo_balls[i].tilemap_index = 0; } } void hh_demo_loop(unsigned long frame) { // set background pattern position hh_ppu_update_aux((hh_s_ppu_loc_aux) { .bg_shift_x = (frame / 2) % HH_PPU_SPRITE_WIDTH, .bg_shift_y = (frame / 8) % HH_PPU_SPRITE_HEIGHT, .fg_fetch = 0, .sysreset = 0, }); for (unsigned i = 0; i < HH_DEMO_BALL_COUNT; i++) { g_hh_demo_balls[i].position_x = HH_PPU_SCREEN_WIDTH/2 - HH_PPU_SPRITE_WIDTH/2 + (int)(60 * (double)sin((1*(double)frame / 10) + (double)i * 12)); g_hh_demo_balls[i].position_y = HH_PPU_SCREEN_HEIGHT/2 - HH_PPU_SPRITE_HEIGHT/2 + (int)(30 * (double)sin((2*(double)frame / 10) + (double)i * 12)); hh_ppu_update_foreground(i, g_hh_demo_balls[i]); } }