#include #include "demo.h" #include "input.h" #include "entity.h" #include "ppu/ppu.h" #include "engine/maths.h" #include "engine/camera.h" #include "engine/entity.h" #include "engine/draw_screen.h" #include "engine/player_controller.h" #include "engine/sprite_controller.h" uint16_t g_hh_pos_x = 1000; // 0b0000 0001 0011 0110 uint16_t g_hh_pos_y; uint8_t g_hh_left = 0; uint8_t g_hh_right = 0; uint8_t g_hh_up = 0; uint8_t g_hh_down = 0; uint8_t g_hh_pos_x_bit[2]; uint8_t g_hh_pos_y_bit[2]; uint8_t g_hh_data_send[3]; int g_hh_tile_size = 8; int g_hh_tile_y; typedef struct { vec2 pos; uint8_t idx; }hh_s_tiles; hh_entity hh_g_player, hh_g_player_new; void hh_demo_setup() { hh_setup_palettes(); hh_setup_screen(); } void hh_demo_loop(unsigned long frame) { hh_player_actions(); } // void sendData(uint8_t address, uint16_t data) { // uint8_t bitData[3]; // bitData[2] = data & 0xff; // bitData[1] = (data >> 8); // bitData[0] = address; // first byte is address // // HAL_GPIO_WritePin(GPIOA, GPIO_PIN_9, GPIO_PIN_RESET); // HAL_SPI_Transmit(&hspi1, bitData, 3, 100); //2*8 bit data // HAL_GPIO_WritePin(GPIOA, GPIO_PIN_9, GPIO_PIN_SET); // }