#pragma once #include "input.h" #include "engine/draw_screen.h" #include "engine/level_const.h" #include #include typedef enum { hh_e_game_over_SHOW, hh_e_game_over_Input, hh_e_game_over_END, } hh_e_game_over; void hh_game_over(hh_e_GameState*);