#!/bin/python3 # read packed tilemap file from stdin and output png on stdout import sys import io import struct from PIL import Image color_map = ( (0x00, 0x00, 0x00), (0x24, 0x24, 0x24), (0x49, 0x49, 0x49), (0x6d, 0x6d, 0x6d), (0x92, 0x92, 0x92), (0xb6, 0xb6, 0xb6), (0xda, 0xda, 0xda), (0xff, 0xff, 0xff), ) buf = [] for byte in sys.stdin.buffer.read(): buf.append(byte) size_horizontal = 16 * 16 size_vertical = ((len(buf) // 104) // 16 + 1) * 16 img = Image.new('RGB', (size_horizontal, size_vertical)) i = 0 sprite_idx = 0 for x in range(0, len(buf), 2): word = 0x0000 word |= buf[x] word |= buf[x+1] << 8 for p in range(5): img.putpixel(((i % 16) + (16 * (sprite_idx % 16)), (i // 16) + (16 * (sprite_idx // 16))), color_map[(word >> (p * 3)) & 0b111]) i += 1 if i > 0xff: i = 0 sprite_idx += 1 break with io.BytesIO() as out: img.save(out, format="PNG") sys.stdout.buffer.write(out.getvalue()) sys.stdout.buffer.flush()