Af/Cancelled/Implement in sprint 3 Done ## Checkpoint room (shop) | feature | status | |-|-| |Upgrade abilities|Implement in sprint 3| |Interaction with shopkeeper|Implement in sprint 3| ## Upgrades abilities | feature | status | |-|-| |HP boost|Implement in sprint 3| |Jump boost|Implement in sprint 3| |Speed boost|Implement in sprint 3| |Regular dash|Implement in sprint 3| |Super punch|Implement in sprint 3| |Smoke bomb|Implement in sprint 3| |Dubble Jump|Implement in sprint 3| ## Levels | feature | status | |-|-| |Breakable blocks|Implement in sprint 3| |Hidden secrets|Implement in sprint 3| |Boss fights|Implement in sprint 3| |Enemies|Implement in sprint 3| |audio|Implement in sprint 3| ## player (Gozer) | feature | status | |-|-| |Move X-as|Done| |Jump|Done| |Special ability|Implement in sprint 3| |Health|Implement in sprint 3| |Currency/Scoreboard|Implement in sprint 3| ## Enemy (Menneke) | feature | status | |-|-| |Move X-as|Implement in sprint 3| |Jump|Implement in sprint 3| |Hunt player|Implement in sprint 3| |Health (1 HP)|Implement in sprint 3| |Currency/Scoreboard|Implement in sprint 3| ## Enemy (Ventje) | feature | status | |-|-| |Move X-as|Implement in sprint 3| |Jump|Implement in sprint 3| |Hunt player|Implement in sprint 3| |Health (2 HP) |Implement in sprint 3| |Splitting upon defeat|Implement in sprint 3| |Currency/Scoreboard|Implement in sprint 3| ## Enemy (Terror uil) | feature | status | |-|-| |Movement|Implement in sprint 3| |Hunt player|Implement in sprint 3| |Health (1 HP) |Implement in sprint 3| |Splitting upon defeat|Implement in sprint 3| |Currency/Scoreboard|Implement in sprint 3| ## Could have additions if time is enough | feature | status | |-|-| |Multiplayer|Implement in sprint 3| |Shared HP|Implement in sprint 3| |Special ability|Implement in sprint 3| |Health|Implement in sprint 3| |Currency/Scoreboard|Implement in sprint 3|