-- vim: ft=vhdl library ieee; library unisim; use ieee.std_logic_1164.all; use work.ppu_consts.all; use unisim.vcomponents.all; entity ppu_tb is end ppu_tb; architecture behavioral of ppu_tb is component ppu port( CLK100 : in std_logic; -- system clock RESET : in std_logic; -- global (async) system reset WEN : in std_logic; -- PPU VRAM write enable ADDR : in std_logic_vector(PPU_RAM_BUS_ADDR_WIDTH-1 downto 0); -- PPU VRAM ADDR DATA : in std_logic_vector(PPU_RAM_BUS_DATA_WIDTH-1 downto 0); R,G,B : out std_logic_vector(PPU_COLOR_OUTPUT_DEPTH-1 downto 0); VSYNC, HSYNC : out std_logic; -- VGA sync out VBLANK : out std_logic); -- vblank for synchronization end component; signal CLK100, RESET, WEN : std_logic := '0'; signal ADDR : std_logic_vector(PPU_RAM_BUS_ADDR_WIDTH-1 downto 0); signal DATA : std_logic_vector(PPU_RAM_BUS_DATA_WIDTH-1 downto 0); begin uut : ppu port map ( CLK100 => CLK100, RESET => RESET, WEN => WEN, ADDR => ADDR, DATA => DATA, R => open, G => open, B => open, VSYNC => open, HSYNC => open, VBLANK => open); process begin for i in 0 to 3200000 loop wait for 5 ns; CLK100 <= '1'; wait for 5 ns; CLK100 <= '0'; end loop; wait; -- stop for simulator end process; process begin RESET <= '1'; wait for 50 ns; RESET <= '0'; -- undivert(`test-foreground-sprite-ppu.tb.vhd') -- m4 macro expansion (see makefile) wait; -- stop after one loop (process loops in simulator) end process; end Behavioral;